Mages wield the elements of fire, frost, and the arcane to destroy or neutralize their enemies. They are a robed class that excels at dealing massive damage from afar, casting elemental bolts at a single target, or raining destruction down upon their enemies in a wide area of effect. Mages can also augment their allies' spell-casting powers, summon food or drink to restore their friends, and even travel across the world in an instant by opening arcane portals to distant lands.
When seeking someone to introduce monsters to a world of pain, the Mage is a good choice. With their elemental and arcane attacks, it's a safe bet something they can do won't be resisted by your chosen enemy. Damage is the name of the Mage game, and they do it well. Their arsenal includes some powerful crowd control spells, also, giving them the ability to keep hordes at bay -- in fact, these abilities can be used on the most common creatures in the game, thus making them extremely valuable for this purpose.
Information
Strengths Weaknesses
Very effective in damaging multiple targets at once with powerful Area of Effect Damage Spells Restricted to wearing cloth armor
Effective at escaping enemies with Blink, Frost Nova, and Ice Armor spells Poor melee capability and low hit points
Excellent long range damage capability Has no healing ability
Can transport self and others to major cities using portals
Great at crowd control
Challenges
Staying alive
Managing Monster Hate
Allowable Races: Human, Gnome, Undead, Troll, Blood Elf, Draenei
Standard Bars: Health/Mana
Allowable Equipment: Cloth
Allowable Weapons: Staves, Wands, Daggers (with training), Swords (with training)
Starting Stats
Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Human 20 20 20 23 23 45 52 165
Gnome 15 23 19 27 22 51 51 225
Troll 21 22 21 19 23 49 62 119
Undead 19 18 21 21 27 41 62 135
Blood Elf 17 22 18 27 21 49 50 225
Draenei 21 17 19 24 24 39 51 180