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 Druid (Balance/Feral Combat/Restoration)

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Join date : 2008-08-15

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PostSubject: Druid (Balance/Feral Combat/Restoration)   Druid (Balance/Feral Combat/Restoration) Icon_minitimeFri Aug 15, 2008 2:47 pm

Druids are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Druids also command nature's wrath, calling down ranged blasts of energy, summoning swarms of insects, or entangling their foes in the earth. But druids are also masters of the wild, able to shapeshift into a great bear, cat, or even sea lion, gaining their powers in combat or travel. Druids are a diverse class with a variety of playstyles, capable of filling any role.
The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield and Resurrection, but is otherwise a very capable healer.



Information






Strengths Weaknesses

Can transform into various animal forms which provide unique abilities Animal forms are not as powerful as their counterpart classes
Early access to fast travel prior to mount being available Restricted to wearing cloth and leather armor
Can heal and resurrect others during battle Can't use all items or spells while in the various animal forms
Can shapeshift out of snares and polymorph
Possesses a powerful buff that's beneficial to all classes



Challenges

Identifying when to use each shape shifting form
Learning how to properly use each form
Allowable Races: Night Elf, Tauren
Standard Bars: Health/Mana (Druid/Travel/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)

Allowable Equipment: Cloth, Leather
Allowable Weapons: Staves, Maces (with training), Daggers, Unarmed Weapons (with training)

Starting Stats



Race Strength Agility Stamina Intellect Spirit Armor Health Mana

Night Elf 18 25 19 22 22 55 53 100
Tauren 26 15 22 17 24 35 78 67
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Druid (Balance/Feral Combat/Restoration)
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